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209 lines
7.0 KiB
209 lines
7.0 KiB
/* |
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An implementation of top-down splaying with sizes |
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D. Sleator <sleator@cs.cmu.edu>, January 1994. |
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This extends top-down-splay.c to maintain a size field in each node. |
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This is the number of nodes in the subtree rooted there. This makes |
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it possible to efficiently compute the rank of a key. (The rank is |
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the number of nodes to the left of the given key.) It it also |
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possible to quickly find the node of a given rank. Both of these |
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operations are illustrated in the code below. The remainder of this |
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introduction is taken from top-down-splay.c. |
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"Splay trees", or "self-adjusting search trees" are a simple and |
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efficient data structure for storing an ordered set. The data |
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structure consists of a binary tree, with no additional fields. It |
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allows searching, insertion, deletion, deletemin, deletemax, |
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splitting, joining, and many other operations, all with amortized |
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logarithmic performance. Since the trees adapt to the sequence of |
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requests, their performance on real access patterns is typically even |
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better. Splay trees are described in a number of texts and papers |
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[1,2,3,4]. |
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The code here is adapted from simple top-down splay, at the bottom of |
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page 669 of [2]. It can be obtained via anonymous ftp from |
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spade.pc.cs.cmu.edu in directory /usr/sleator/public. |
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The chief modification here is that the splay operation works even if the |
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item being splayed is not in the tree, and even if the tree root of the |
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tree is NULL. So the line: |
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t = splay(i, t); |
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causes it to search for item with key i in the tree rooted at t. If it's |
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there, it is splayed to the root. If it isn't there, then the node put |
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at the root is the last one before NULL that would have been reached in a |
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normal binary search for i. (It's a neighbor of i in the tree.) This |
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allows many other operations to be easily implemented, as shown below. |
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[1] "Data Structures and Their Algorithms", Lewis and Denenberg, |
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Harper Collins, 1991, pp 243-251. |
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[2] "Self-adjusting Binary Search Trees" Sleator and Tarjan, |
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JACM Volume 32, No 3, July 1985, pp 652-686. |
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[3] "Data Structure and Algorithm Analysis", Mark Weiss, |
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Benjamin Cummins, 1992, pp 119-130. |
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[4] "Data Structures, Algorithms, and Performance", Derick Wood, |
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Addison-Wesley, 1993, pp 367-375 |
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*/ |
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#include "algo_splaytree.h" |
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#include <stdlib.h> |
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#include <assert.h> |
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#define compare(i,j) ((i)-(j)) |
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/* This is the comparison. */ |
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/* Returns <0 if i<j, =0 if i=j, and >0 if i>j */ |
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#define node_size splaytree_size |
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/* Splay using the key i (which may or may not be in the tree.) |
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* The starting root is t, and the tree used is defined by rat |
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* size fields are maintained */ |
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splay_tree * splaytree_splay (splay_tree *t, int i) { |
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splay_tree N, *l, *r, *y; |
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int comp, l_size, r_size; |
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if (t == NULL) return t; |
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N.left = N.right = NULL; |
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l = r = &N; |
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l_size = r_size = 0; |
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for (;;) { |
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comp = compare(i, t->key); |
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if (comp < 0) { |
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if (t->left == NULL) break; |
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if (compare(i, t->left->key) < 0) { |
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y = t->left; /* rotate right */ |
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t->left = y->right; |
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y->right = t; |
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t->size = node_size(t->left) + node_size(t->right) + 1; |
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t = y; |
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if (t->left == NULL) break; |
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} |
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r->left = t; /* link right */ |
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r = t; |
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t = t->left; |
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r_size += 1+node_size(r->right); |
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} else if (comp > 0) { |
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if (t->right == NULL) break; |
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if (compare(i, t->right->key) > 0) { |
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y = t->right; /* rotate left */ |
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t->right = y->left; |
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y->left = t; |
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t->size = node_size(t->left) + node_size(t->right) + 1; |
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t = y; |
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if (t->right == NULL) break; |
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} |
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l->right = t; /* link left */ |
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l = t; |
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t = t->right; |
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l_size += 1+node_size(l->left); |
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} else { |
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break; |
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} |
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} |
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l_size += node_size(t->left); /* Now l_size and r_size are the sizes of */ |
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r_size += node_size(t->right); /* the left and right trees we just built.*/ |
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t->size = l_size + r_size + 1; |
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l->right = r->left = NULL; |
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/* The following two loops correct the size fields of the right path */ |
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/* from the left child of the root and the right path from the left */ |
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/* child of the root. */ |
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for (y = N.right; y != NULL; y = y->right) { |
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y->size = l_size; |
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l_size -= 1+node_size(y->left); |
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} |
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for (y = N.left; y != NULL; y = y->left) { |
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y->size = r_size; |
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r_size -= 1+node_size(y->right); |
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} |
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l->right = t->left; /* assemble */ |
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r->left = t->right; |
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t->left = N.right; |
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t->right = N.left; |
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return t; |
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} |
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splay_tree * splaytree_insert(splay_tree * t, int i, void *data) { |
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/* Insert key i into the tree t, if it is not already there. */ |
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/* Return a pointer to the resulting tree. */ |
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splay_tree * new; |
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if (t != NULL) { |
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t = splaytree_splay(t, i); |
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if (compare(i, t->key)==0) { |
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return t; /* it's already there */ |
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} |
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} |
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new = (splay_tree *) malloc (sizeof (splay_tree)); |
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assert(new); |
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if (t == NULL) { |
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new->left = new->right = NULL; |
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} else if (compare(i, t->key) < 0) { |
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new->left = t->left; |
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new->right = t; |
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t->left = NULL; |
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t->size = 1+node_size(t->right); |
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} else { |
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new->right = t->right; |
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new->left = t; |
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t->right = NULL; |
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t->size = 1+node_size(t->left); |
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} |
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new->key = i; |
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new->data = data; |
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new->size = 1 + node_size(new->left) + node_size(new->right); |
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return new; |
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} |
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splay_tree * splaytree_delete(splay_tree *t, int i) { |
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/* Deletes i from the tree if it's there. */ |
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/* Return a pointer to the resulting tree. */ |
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splay_tree * x; |
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int tsize; |
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if (t==NULL) return NULL; |
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tsize = t->size; |
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t = splaytree_splay(t, i); |
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if (compare(i, t->key) == 0) { /* found it */ |
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if (t->left == NULL) { |
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x = t->right; |
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} else { |
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x = splaytree_splay(t->left, i); |
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x->right = t->right; |
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} |
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free(t); |
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if (x != NULL) { |
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x->size = tsize-1; |
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} |
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return x; |
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} else { |
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return t; /* It wasn't there */ |
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} |
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} |
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#if 0 |
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static splay_tree *find_rank(int r, splay_tree *t) { |
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/* Returns a pointer to the node in the tree with the given rank. */ |
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/* Returns NULL if there is no such node. */ |
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/* Does not change the tree. To guarantee logarithmic behavior, */ |
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/* the node found here should be splayed to the root. */ |
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int lsize; |
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if ((r < 0) || (r >= node_size(t))) return NULL; |
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for (;;) { |
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lsize = node_size(t->left); |
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if (r < lsize) { |
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t = t->left; |
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} else if (r > lsize) { |
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r = r - lsize -1; |
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t = t->right; |
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} else { |
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return t; |
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} |
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} |
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} |
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#endif
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